<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.5"/>
<title>AmusementCreatorsEngine: メンバ一覧</title>
<link href="../../tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="../../jquery.js"></script>
<script type="text/javascript" src="../../dynsections.js"></script>
<link href="../../search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="../../search/search.js"></script>
<script type="text/javascript">
  $(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="../../doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
 <tbody>
 <tr style="height: 56px;">
  <td style="padding-left: 0.5em;">
   <div id="projectname">AmusementCreatorsEngine
   </div>
   <div id="projectbrief">The game engine developed by Staff of AmusementCreators</div>
  </td>
 </tr>
 </tbody>
</table>
</div>
<!-- end header part -->
<!-- 作成： Doxygen 1.8.5 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "../../search",false,'検索');
</script>
  <div id="navrow1" class="tabs">
    <ul class="tablist">
      <li><a href="../../index.html"><span>メインページ</span></a></li>
      <li><a href="../../namespaces.html"><span>ネームスペース</span></a></li>
      <li class="current"><a href="../../annotated.html"><span>クラス</span></a></li>
      <li><a href="../../files.html"><span>ファイル</span></a></li>
      <li>
        <div id="MSearchBox" class="MSearchBoxInactive">
        <span class="left">
          <img id="MSearchSelect" src="../../search/mag_sel.png"
               onmouseover="return searchBox.OnSearchSelectShow()"
               onmouseout="return searchBox.OnSearchSelectHide()"
               alt=""/>
          <input type="text" id="MSearchField" value="検索" accesskey="S"
               onfocus="searchBox.OnSearchFieldFocus(true)" 
               onblur="searchBox.OnSearchFieldFocus(false)" 
               onkeyup="searchBox.OnSearchFieldChange(event)"/>
          </span><span class="right">
            <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="../../search/close.png" alt=""/></a>
          </span>
        </div>
      </li>
    </ul>
  </div>
  <div id="navrow2" class="tabs2">
    <ul class="tablist">
      <li><a href="../../annotated.html"><span>構成</span></a></li>
      <li><a href="../../classes.html"><span>構成索引</span></a></li>
      <li><a href="../../hierarchy.html"><span>クラス階層</span></a></li>
      <li><a href="../../functions.html"><span>構成メンバ</span></a></li>
    </ul>
  </div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
     onmouseover="return searchBox.OnSearchSelectShow()"
     onmouseout="return searchBox.OnSearchSelectHide()"
     onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>全て</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>クラス</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>ネームスペース</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>関数</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>変数</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>型定義</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>列挙型</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>列挙型の値</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>フレンド</a></div>

<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0" 
        name="MSearchResults" id="MSearchResults">
</iframe>
</div>

<div id="nav-path" class="navpath">
  <ul>
<li class="navelem"><a class="el" href="../../d8/d23/namespaceace.html">ace</a></li><li class="navelem"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a></li>  </ul>
</div>
</div><!-- top -->
<div class="header">
  <div class="headertitle">
<div class="title">ace::Graphics_Imp_DX11 メンバ一覧</div>  </div>
</div><!--header-->
<div class="contents">

<p>これは全メンバの一覧です。<a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>継承メンバも含んでいます。</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">AddRef</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a858832e6523cb61eefea05b6c7e57133">AddRef</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#acb8a62e068665cb34bac02a41c80bb75">Begin</a>()</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>BeginInternal</b>() (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a4879fa2342124e653a097b5ce0b61c7e">Clear</a>(bool isColorTarget, bool isDepthTarget, const Color &amp;color)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Create</b>(Window *window, Log *log) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Create</b>(HWND handle, int32_t width, int32_t height, Log *log) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Create</b>(Window *window, bool isOpenGLMode, Log *log) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Create</b>(void *handle1, void *handle2, int32_t width, int32_t height, bool isOpenGLMode, Log *log) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a6b3f76cc423b5bb3701d24f6a74900fd">CreateDepthBuffer_Imp</a>(int32_t width, int32_t height)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#ae2a34e26bebf4fba4679f848e8c58bfa">CreateIndexBuffer_Imp</a>(int maxCount, bool isDynamic, bool is32bit)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateIndexBuffer_Imp_</b>(int maxCount, bool isDynamic, bool is32bit) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">CreateMaterial2D</a>(std::shared_ptr&lt; Shader2D &gt; shader)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">CreateMaterial2D</a>(std::shared_ptr&lt; Shader2D &gt; shader)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateMaterial2D_</b>(Shader2D *shader) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a4f8f3d3daef4298ad535cbb268677058">CreateMaterial2D_Imp</a>(Shader2D_Imp *shader)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">CreateRenderTexture</a>(int32_t width, int32_t height, eTextureFormat format)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">CreateRenderTexture</a>(int32_t width, int32_t height, eTextureFormat format)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateRenderTexture2D_</b>(int32_t width, int32_t height, eTextureFormat format) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a5da4508eb1ecb80ccfc465e4191d41b1">CreateRenderTexture_Imp</a>(int32_t width, int32_t height, eTextureFormat format)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">CreateShader2D</a>(const achar *shaderText, std::vector&lt; ShaderVariableProperty &gt; &amp;variableProperties)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">CreateShader2D</a>(const achar *shaderText, std::vector&lt; ShaderVariableProperty &gt; &amp;variableProperties)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateShader2D_</b>(const achar *shaderText, ShaderVariableProperty *variableProperties, int32_t variablePropertiesCount) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a451276265eb812183e7fd36e7f05ed82">CreateShader2D_Imp</a>(const achar *shaderText, std::vector&lt; ShaderVariableProperty &gt; &amp;variableProperties)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateShader_Imp</b>(const char *vertexShaderText, const char *vertexShaderFileName, const char *pixelShaderText, const char *pixelShaderFileName, std::vector&lt; VertexLayout &gt; &amp;layout, std::vector&lt; Macro &gt; &amp;macro) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>CreateShader_Imp_</b>(const char *vertexShaderText, const char *vertexShaderFileName, const char *pixelShaderText, const char *pixelShaderFileName, std::vector&lt; VertexLayout &gt; &amp;layout, std::vector&lt; Macro &gt; &amp;macro) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">CreateTexture2D</a>(const achar *path)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">CreateTexture2D</a>(const achar *path)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateTexture2D_</b>(const achar *path) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a24ce9f935d22e97fd06a9012501df320">CreateTexture2D_Imp</a>(const achar *path)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#abd1a2f1e674af236b449861d08bb0ee2">CreateTexture2D_Imp_Internal</a>(Graphics *graphics, uint8_t *data, int32_t size)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#af88aaa533769afe6ecc738479b041460">CreateVertexBuffer_Imp</a>(int32_t size, int32_t count, bool isDynamic)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>CreateVertexBuffer_Imp_</b>(int32_t size, int32_t count, bool isDynamic) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#aeb8df260b8fb99762ce581f74d07e686">DrawPolygon</a>(int32_t count)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>DrawPolygonInternal</b>(int32_t count, VertexBuffer_Imp *vertexBuffer, IndexBuffer_Imp *indexBuffer, NativeShader_Imp *shaderPtr) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#afe747c536b11deab673f26b67a80b3ef">End</a>()</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetContext</b>() (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetDevice</b>() (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">GetGraphicsType</a>() const </td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">GetRef</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a2912d5d56b7c92fbeb939cb68ce5afdf">GetRef</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a12dab71d38b1e8f9182b9c791b743129">GetRenderState</a>()</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#aa89cff5e65aa17e8fc6dbcf39cd96266">GetResourceContainer</a>()</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Graphics</b>() (次で定義されています。 <a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a>)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Graphics</b>() (次で定義されています。 <a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a>)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>Graphics_Imp</b>(Vector2DI size, Log *log) (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_log</b> (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_renderState</b> (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>m_resourceContainer</b> (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>m_size</b> (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#ab84514bf205470053c657afaf8a15446">Present</a>()</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ReferenceObject</b>() (次で定義されています。 <a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a>)</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>ReferenceObject</b>() (次で定義されています。 <a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a>)</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">Release</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a0e7d5a765709d8d2baeb7d591d32d48d">Release</a>()</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>ResetDrawState</b>() (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a5d5b0caf8f3ffa60168b17ccb20a523a">SavePNGImage</a>(const achar *filepath, int32_t width, int32_t height, void *data, bool rev)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a86b7eddf3e16351cfd3730a2dd686d8b">SaveScreenshot</a>(const achar *path)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#aa3ae651c215758dd4db0c11dde95f554">SetIndexBuffer</a>(IndexBuffer_Imp *indexBuffer)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a9489c1db88a35a436ad33215040ac42c">SetRenderTarget</a>(RenderTexture_Imp *texture, DepthBuffer_Imp *depthBuffer)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a532f5b750ec22031f620a2f522a63a7c">SetShader</a>(NativeShader_Imp *shader)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html#a81aa934a2edfbda3477950df6f9df5ff">SetVertexBuffer</a>(VertexBuffer_Imp *vertexBuffer)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetViewport</b>(int32_t x, int32_t y, int32_t width, int32_t height) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>UpdateDrawStates</b>(VertexBuffer_Imp *vertexBuffer, IndexBuffer_Imp *indexBuffer, NativeShader_Imp *shaderPtr, int32_t &amp;vertexBufferOffset) (次で定義されています。 <a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a>)</td><td class="entry"><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Graphics</b>() (次で定義されています。 <a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a>)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Graphics</b>() (次で定義されています。 <a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a>)</td><td class="entry"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~Graphics_Imp</b>() (次で定義されています。 <a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a>)</td><td class="entry"><a class="el" href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>~ReferenceObject</b>() (次で定義されています。 <a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a>)</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ReferenceObject</b>() (次で定義されています。 <a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a>)</td><td class="entry"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
AmusementCreatorsEngineに対してTue Oct 22 2013 03:13:01に生成されました。 &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="../../doxygen.png" alt="doxygen"/>
</a> 1.8.5
</small></address>
</body>
</html>
